![]() ![]() Or is the challenge finding a way to his mountain stronghold, hidden someplace within the darkness between the stars? Or maybe that's part of the puzzle the PCs have to figure out: How is the BBG managing to hit, precisely, whatever castle he threatens, first shot every time? Is there some magical equivalent of a homing device there? Is it being fired through a Ring Gate, so he need only hit the nearby Ring Gate while the other half is hidden someplace near the castle, aimed at it? Is he using some kind of divine or fiendish adviser that can be killed, dissuaded or subverted? You, as DM, can create any custom aiming ritual the "bad guy" needs, of course, and make it as long and drawn out as you like for dramatic purposes. Hitting that building would also be a problem. You'll need an army of Gnome craftsmen to build the aiming mechanism for all the mirrors at once, but that's just backstory. In fact, you could Gate in a Solar to aim it, and he/she could Contact Higher Plane for divine aid. Some sort of divine guidance could bypass that, of course. ![]() Even with magical aid, it would be a problem to see and identify a specific castle, or even a city. The only man made structure visible from orbit to the naked eye is the Great Wall of China. Spotting the planet wouldn't be a problem. The spell doesn't prevent the damage, after all, and common sense says the damage will tear you to pieces, even if the rules don't normally allow for it.Īs a DM, you can create/approve any type of world feature you like, and when people ask for an explanation, you (as DM) can simply answer, "You don't know how they built such a thing." Your scattered ashes will be alive, at least technically, until the spell runs out. So go ahead and argue for "common sense", then try to use Delay Death and Die Hard to survive orbital re-entry. And the common counter is to apply, no, to inflict the rules on the people who try it. So while there are tricks like Die Hard and Delay Death to let you survive anything and keep functioning, there are equally bizarre twists of the rules that will get in the way.Īttempting to apply "common sense" to a problem, while blatantly ignoring common sense in other areas of the same problem, is a common trick. As people try to twist the rules to extremes in order to make something odd or broken work, they have to remember that the DM can twist them just as badly in the opposite direction. It's the only way to keep the fantasy alive in the world. We really do "pay no attention to that man behind the curtain". We normally look the other way when we encounter such game inconsistencies, and pretend they aren't there. And the RAW are, in fact, sometimes quite silly. My point regarding Spot, silly though it was, is that the project is to accomplish the orbital platform *within the rules*. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |